
Do you get a “Segmentation fault: 11” with a thread that crashes in the pthread library, while the main thread is trying to call SDL_SetVideoMode() from its own SDL_Main()? Then you probably aliased libSDL-1.2.0.dylib correctly, but messed up the others. Sudo ln /opt/local/lib/libSDLmain.a /usr/local/lib/libSDLmain.aĭo you get an OS X CrashWrangler bug report dialog, saying it crashed because it couldn’t find “/usr/local/lib/libSDL-1.2.0.dylib”? You might have not created the aliases correctly in /usr/local/lib. Sudo ln /opt/local/lib/libSDL.dylib /usr/local/lib/libSDL.dylib

Sudo ln /opt/local/lib/libSDL.a /usr/local/lib/libSDL.a Sudo ln /opt/local/lib/libSDL-1.2.0.dylib /usr/local/lib/libSDL-1.2.0.dylib If you run the following commands, you can correctly set up the LibSDL dependency.
#Psp emulator mac how to
So this post is about how to get PPSSPP working if you are a MacPorts user.įirst, I assume you’ve gotten XCode from the App Store, opened it to download the XCode command line tools, and then installed MacPorts. The two are mutually exclusive, and would interfere with each other if you were to try using them together. There are directions for installing SDL if you use Homebrew as your package manager.
#Psp emulator mac install
Things have come a long way.īut you still have to download and install a dependency first: the SDL runtime (Simple DirectMedia Layer), because the developer follows the Linux philosophy of no statically linked libraries (“make it the user’s problem to try to recreate the exact dynamic library setup that the developer used through trial-and-error!”). We no longer have to run the Windows version under a Wine wrapper. At least the main site now hosts compiled binaries for OS X, which is an improvement from not too long ago when the only binaries available were on a third party build site.
#Psp emulator mac mac os
This fantastic open-source emulator of PSP runs on basically everything, but it’s a little harder to get working on Mac OS X.
#Psp emulator mac iso
I had only ISO images, so I had to re-rip a game in cuesheet format in order to successfully add it to my OpenEmu game library. OpenEmu’s “emulator core” for PS1 emulation is Mednafen, and this emulator requires all games be provided in cuesheet format.The UI doesn’t make it clear that it has done anything with the files, but the lack of warning is your indicator that they have been accepted. Scph5502.bin (EU) (sha1 sum: f6bc2d1f5eb6593de7d089c425ac681d6fffd3f0) … for me, this file was SCPH5552.bin, and had to be renamed.Īfter renaming these BIOS images, it was possible to drag them into OpenEmu and have them be recognized as PS1 BIOS ROM image files. It turns out the filenames were also important, and that I had to rename the files I had to be the expected filenames: But, after I found a set of BIOS ROM images online, adding them this way still didn’t work. Searching around, I learned that you add the BIOS file(s) by dragging and dropping the *.bin files (BIOS ROM images) like you would a game ROM.

